Course Title: Desktop Publishing
Course Description:
This is an introduction to Microsoft Office Publisher 2003. In the ten units, you will learn how to create a publication, work with text, and work with graphic objects. You will also learn the best ways to enhance a publication, improve a design, work with multiple pages, and use advanced features. Opportunities will be given to create publications needed by various offices, classes, or other organizations on campus.
School Philosophy/Objective Support: This course can assist students as they plan for their future in choosing an occupation that will make them effective citizens of society. It will develop an appreciation of aesthetically appealing documents. It will help them acquire skills in decision-making and problem solving. It will help them acquire competency in verbal communication. It will help them develop a work ethic as they work independently to efficiently complete assignments.
Instructor: Mary Jane Heilman
Year: 2007-2008
Credit Offered: 5 semester periods
Length of Course: one semester
Prerequisite: Computer Skills
Grade Level: 10-12
Textbooks
Microsoft Office Publisher 2003—Illustrated Series, by Elizabeth Eisner Reding
Publisher: Course Technology, Thomson Learning
Union Textbook List: No
Course Objectives
1 . To demonstrate knowledge of desktop publishing purpose and concepts.
2 . To identify page layout software programs that may be used with desktop publishing.
3. To teach the fundamentals of Microsoft Publisher 2003.
4. To expose students to practical examples of the computer as a useful tool.
5. To acquaint students with the proper procedures to create professional quality publications and Publisher-created websites suitable for course work, professional purposes, and personal use.
Course Policies:
Missed Classes: You are responsible for the activities of each class period. If you know of a conflict ahead of time, you are welcome to submit projects early. If you do not take a test on the scheduled day, contact me for a test make-up date.
Assignments: All assignments are due at the beginning of class on the date due. Late assignments receive half credit.
Teaching Methods:
1. Lectures/Demonstrations: The first part of each class will be used to highlight the important material within each unit using interactive discussions, group work, handouts, and computer demos.
2. Labs: The bulk of each class is dedicated to hands-on learning, facilitated by the instructor. You will work at your own pace during this portion of the class to solidify the lesson material or to begin work on the weekly projects. Each unit consists of four parts: the Concepts Review, Skills Review, Independent Challenges/Advanced Challenge Exercises, and the Visual Workshop.
3. Projects: Two projects will be required. A PowerPoint presentation will be prepared and presented about design guidelines by each student. Content materials will be handed out. Also, a four-page newsletter on design guidelines will be required at the end of the class. Content will come from notes taken throughout the semester on presentations by each student and guest graphic design students from SAU.
Evaluation Procedures
Daily Work |
70% |
|---|---|
| Tests/Quizzes | 20% |
| Final Project | 10% |
Grading Scale
A |
93-100 |
B |
85-92 |
C |
75-84 |
D |
70-74 |
F |
0-69 |
Course Content
Publisher 2003:
Getting Started with Publisher, Creating a Publication (planning and designing, adding graphics and sidebars, grouping objects), Working with Text (using guides, painting formats, adding tables, Working with Graphic Objects, Enhancing a Publication, Improving a Design, Working with Multiple Projects, Using Advanced Features (Border and WordArt, Mail Merge), Working Efficiently (by integrating with Office programs, embedding and linking objects, using design checker)
Supplementary Materials
Desktop Publishing by Design, Fourth Edition, by Ronnie Shushan and Don Wright, Microsoft Press, 1996.
Basic Desktop Design & Layout, by David Collier and Bob Cotton, Quarto Publishing, 1989.
Visit the SAU Graphical Design Department or have a student or professor come to discuss design principles and job opportunities in the graphics design field..